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Files
sunny-overlay/media-sound/mixxx/files/mixxx-1.12.9999-system-libs.patch

138 lines
5.7 KiB
Diff

diff -dNur a/build/depends.py b/build/depends.py
--- a/build/depends.py 2015-12-01 17:29:47.731520477 +0000
+++ b/build/depends.py 2015-12-01 17:34:59.412854685 +0000
@@ -403,39 +403,15 @@
SOUNDTOUCH_PATH = 'soundtouch-1.8.0'
def sources(self, build):
- return ['engine/enginebufferscalest.cpp',
- '#lib/%s/AAFilter.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/BPMDetect.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/FIFOSampleBuffer.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/FIRFilter.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/InterpolateCubic.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/InterpolateLinear.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/InterpolateShannon.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/PeakFinder.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/RateTransposer.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/SoundTouch.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/TDStretch.cpp' % self.SOUNDTOUCH_PATH,
- # SoundTouch CPU optimizations are only for x86
- # architectures. SoundTouch automatically ignores these files
- # when it is not being built for an architecture that supports
- # them.
- '#lib/%s/cpu_detect_x86.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/mmx_optimized.cpp' % self.SOUNDTOUCH_PATH,
- '#lib/%s/sse_optimized.cpp' % self.SOUNDTOUCH_PATH]
+ return ['engine/enginebufferscalest.cpp']
def configure(self, build, conf, env=None):
if env is None:
env = build.env
- env.Append(CPPPATH=['#lib/%s' % self.SOUNDTOUCH_PATH])
-
- # Prevents circular import.
- from features import Optimize
-
- # If we do not want optimizations then disable them.
- optimize = (build.flags['optimize'] if 'optimize' in build.flags
- else Optimize.get_optimization_level(build))
- if optimize == Optimize.LEVEL_OFF:
- env.Append(CPPDEFINES='SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS')
+ if not conf.CheckLib(['SoundTouch','libSoundTouch']):
+ raise Exception('Did not find SoundTouch library, exiting!')
+ build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/soundtouch'])
+ build.env.Append(LIBS='SoundTouch')
class RubberBand(Dependence):
diff -dNur a/build/features.py b/build/features.py
--- a/build/features.py 2015-12-01 17:29:47.731520477 +0000
+++ b/build/features.py 2015-12-01 17:40:15.398209140 +0000
@@ -45,7 +45,6 @@
class HID(Feature):
- HIDAPI_INTERNAL_PATH = '#lib/hidapi-0.8.0-rc1'
def description(self):
return "HID controller support"
@@ -62,10 +61,6 @@
def configure(self, build, conf):
if not self.enabled(build):
return
- # TODO(XXX) allow external hidapi install, but for now we just use our
- # internal one.
- build.env.Append(
- CPPPATH=[os.path.join(self.HIDAPI_INTERNAL_PATH, 'hidapi')])
if build.platform_is_linux:
build.env.ParseConfig(
@@ -90,25 +85,17 @@
build.env.Append(CPPDEFINES='__HID__')
+ if not conf.CheckLib('hidapi-libusb'):
+ raise Exception('Did not find HID API library, exiting!')
+ build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/hidapi'])
+ build.env.Append(LIBS='hidapi-libusb')
+
+
def sources(self, build):
- sources = ['controllers/hid/hidcontroller.cpp',
+ return ['controllers/hid/hidcontroller.cpp',
'controllers/hid/hidenumerator.cpp',
'controllers/hid/hidcontrollerpresetfilehandler.cpp']
- if build.platform_is_windows:
- # Requires setupapi.lib which is included by the above check for
- # setupapi.
- sources.append(
- os.path.join(self.HIDAPI_INTERNAL_PATH, "windows/hid.c"))
- elif build.platform_is_linux:
- # hidapi compiles the libusb implementation by default on Linux
- sources.append(
- os.path.join(self.HIDAPI_INTERNAL_PATH, 'libusb/hid.c'))
- elif build.platform_is_osx:
- sources.append(
- os.path.join(self.HIDAPI_INTERNAL_PATH, 'mac/hid.c'))
- return sources
-
class Bulk(Feature):
def description(self):
@@ -745,25 +732,16 @@
test_env.Append(CCFLAGS='-pthread')
test_env.Append(LINKFLAGS='-pthread')
- test_env.Append(CPPPATH="#lib/gtest-1.7.0/include")
- gtest_dir = test_env.Dir("#lib/gtest-1.7.0")
- # gtest_dir.addRepository(build.env.Dir('#lib/gtest-1.5.0'))
- # build.env['EXE_OUTPUT'] = '#/lib/gtest-1.3.0/bin' # example,
- # optional
- test_env['LIB_OUTPUT'] = '#/lib/gtest-1.7.0/lib'
-
- env = test_env
- SCons.Export('env')
- env.SConscript(env.File('SConscript', gtest_dir))
-
- # build and configure gmock
- test_env.Append(CPPPATH="#lib/gmock-1.7.0/include")
- gmock_dir = test_env.Dir("#lib/gmock-1.7.0")
- # gmock_dir.addRepository(build.env.Dir('#lib/gmock-1.5.0'))
- test_env['LIB_OUTPUT'] = '#/lib/gmock-1.7.0/lib'
- env.SConscript(env.File('SConscript', gmock_dir))
+ if not conf.CheckLib('gtest'):
+ raise Exception('Did not find gtest library, exiting!')
+ test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gtest'])
+ test_env.Append(LIBS='gtest')
+ if not conf.CheckLib('gmock'):
+ raise Exception('Did not find gmock library, exiting!')
+ test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gmock'])
+ test_env.Append(LIBS='gmock')
return []