mirror of
https://github.com/dguglielmi/sunny-overlay.git
synced 2025-12-06 16:02:39 +01:00
- media-sound/mixxx: bump to 2.0.0, remove old
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137
media-sound/mixxx/files/mixxx-2.0.0-system-libs.patch
Normal file
137
media-sound/mixxx/files/mixxx-2.0.0-system-libs.patch
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@@ -0,0 +1,137 @@
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diff -dNur a/build/depends.py b/build/depends.py
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--- a/build/depends.py 2015-12-01 17:29:47.731520477 +0000
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+++ b/build/depends.py 2015-12-01 17:34:59.412854685 +0000
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@@ -403,39 +403,15 @@
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SOUNDTOUCH_PATH = 'soundtouch-1.8.0'
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def sources(self, build):
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- return ['engine/enginebufferscalest.cpp',
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- '#lib/%s/AAFilter.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/BPMDetect.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/FIFOSampleBuffer.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/FIRFilter.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/InterpolateCubic.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/InterpolateLinear.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/InterpolateShannon.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/PeakFinder.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/RateTransposer.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/SoundTouch.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/TDStretch.cpp' % self.SOUNDTOUCH_PATH,
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- # SoundTouch CPU optimizations are only for x86
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- # architectures. SoundTouch automatically ignores these files
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- # when it is not being built for an architecture that supports
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- # them.
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- '#lib/%s/cpu_detect_x86.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/mmx_optimized.cpp' % self.SOUNDTOUCH_PATH,
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- '#lib/%s/sse_optimized.cpp' % self.SOUNDTOUCH_PATH]
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+ return ['engine/enginebufferscalest.cpp']
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def configure(self, build, conf, env=None):
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if env is None:
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env = build.env
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- env.Append(CPPPATH=['#lib/%s' % self.SOUNDTOUCH_PATH])
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-
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- # Prevents circular import.
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- from features import Optimize
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-
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- # If we do not want optimizations then disable them.
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- optimize = (build.flags['optimize'] if 'optimize' in build.flags
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- else Optimize.get_optimization_level(build))
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- if optimize == Optimize.LEVEL_OFF:
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- env.Append(CPPDEFINES='SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS')
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+ if not conf.CheckLib(['SoundTouch','libSoundTouch']):
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+ raise Exception('Did not find SoundTouch library, exiting!')
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+ build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/soundtouch'])
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+ build.env.Append(LIBS='SoundTouch')
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class RubberBand(Dependence):
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diff -dNur a/build/features.py b/build/features.py
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--- a/build/features.py 2015-12-01 17:29:47.731520477 +0000
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+++ b/build/features.py 2015-12-01 17:40:15.398209140 +0000
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@@ -45,7 +45,6 @@
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class HID(Feature):
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- HIDAPI_INTERNAL_PATH = '#lib/hidapi-0.8.0-rc1'
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def description(self):
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return "HID controller support"
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@@ -62,10 +61,6 @@
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def configure(self, build, conf):
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if not self.enabled(build):
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return
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- # TODO(XXX) allow external hidapi install, but for now we just use our
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- # internal one.
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- build.env.Append(
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- CPPPATH=[os.path.join(self.HIDAPI_INTERNAL_PATH, 'hidapi')])
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if build.platform_is_linux:
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build.env.ParseConfig(
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@@ -90,25 +85,17 @@
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build.env.Append(CPPDEFINES='__HID__')
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+ if not conf.CheckLib('hidapi-libusb'):
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+ raise Exception('Did not find HID API library, exiting!')
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+ build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/hidapi'])
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+ build.env.Append(LIBS='hidapi-libusb')
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+
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+
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def sources(self, build):
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- sources = ['controllers/hid/hidcontroller.cpp',
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+ return ['controllers/hid/hidcontroller.cpp',
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'controllers/hid/hidenumerator.cpp',
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'controllers/hid/hidcontrollerpresetfilehandler.cpp']
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- if build.platform_is_windows:
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- # Requires setupapi.lib which is included by the above check for
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- # setupapi.
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- sources.append(
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- os.path.join(self.HIDAPI_INTERNAL_PATH, "windows/hid.c"))
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- elif build.platform_is_linux:
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- # hidapi compiles the libusb implementation by default on Linux
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- sources.append(
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- os.path.join(self.HIDAPI_INTERNAL_PATH, 'libusb/hid.c'))
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- elif build.platform_is_osx:
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- sources.append(
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- os.path.join(self.HIDAPI_INTERNAL_PATH, 'mac/hid.c'))
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- return sources
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-
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class Bulk(Feature):
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def description(self):
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@@ -745,25 +732,16 @@
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test_env.Append(CCFLAGS='-pthread')
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test_env.Append(LINKFLAGS='-pthread')
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- test_env.Append(CPPPATH="#lib/gtest-1.7.0/include")
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- gtest_dir = test_env.Dir("#lib/gtest-1.7.0")
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- # gtest_dir.addRepository(build.env.Dir('#lib/gtest-1.5.0'))
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- # build.env['EXE_OUTPUT'] = '#/lib/gtest-1.3.0/bin' # example,
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- # optional
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- test_env['LIB_OUTPUT'] = '#/lib/gtest-1.7.0/lib'
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-
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- env = test_env
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- SCons.Export('env')
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- env.SConscript(env.File('SConscript', gtest_dir))
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-
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- # build and configure gmock
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- test_env.Append(CPPPATH="#lib/gmock-1.7.0/include")
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- gmock_dir = test_env.Dir("#lib/gmock-1.7.0")
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- # gmock_dir.addRepository(build.env.Dir('#lib/gmock-1.5.0'))
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- test_env['LIB_OUTPUT'] = '#/lib/gmock-1.7.0/lib'
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- env.SConscript(env.File('SConscript', gmock_dir))
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+ if not conf.CheckLib('gtest'):
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+ raise Exception('Did not find gtest library, exiting!')
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+ test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gtest'])
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+ test_env.Append(LIBS='gtest')
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+ if not conf.CheckLib('gmock'):
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+ raise Exception('Did not find gmock library, exiting!')
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+ test_env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix') + '/include/gmock'])
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+ test_env.Append(LIBS='gmock')
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return []
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